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GTA 6: Every Detail in the Cover Art Explained
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GTA 6: Every Detail in the Cover Art Explained

We've picked apart GTA 6's new cover art to discover all the details hidden in those nine panels, including new cars, characters, and some nods back to GTA: Vice City.

Action roguelike Clock Rogue on the way to Nintendo Switch
Nintendo

Action roguelike Clock Rogue on the way to Nintendo Switch

Phoenixx and Mono Entertainment are teaming up to release Clock Rogue on Nintendo Switch, the two sides announced today. The game is planned for June 25, 2026. Clock Rogue is an action roguelike featuring rhythmic combat mechanics and colorful hedgehogs. You’ll attack with your stopwatch timing to take down viruses. Here’s  a bit of additional information: Join a germ busting... The post Action roguelike Clock Rogue on the way to Nintendo Switch appeared first on Nintendo Everyt

Signet City is an RPG where you play a brain fungus feeding off the emotions of your host, like a mushroom-themed Monsters, Inc
PC

Signet City is an RPG where you play a brain fungus feeding off the emotions of your host, like a mushroom-themed Monsters, Inc

The broil of ideas that make up Signet City have been growing in Gareth Damian Martin's head for years and they're about fit to burst. The creator of In Other Waters and Citizen Sleeper describes their new game as a first-person fungalpunk RPG, a game that draws inspiration from the history and culture of the northern England, the whalepunk tech of Dishonored's world, and lifts systems from cyberpunk tabletop game The Veil. But it's as much a manifestation of projects they're reacting against,

'Density Over Scale': Open World Cyberpunk Shooter No Law Has Serious Potential on PS5
PS5

'Density Over Scale': Open World Cyberpunk Shooter No Law Has Serious Potential on PS5

City limits.New information on No Law has just arrived, courtesy of developer Neon Giant's appearance at the recent Unreal Fest 2026.The Swedish studio went in-depth on how it's utilising Unreal Engine 5 for the upcoming open world shooter, and shed some light on its design philosophy.Read the full article on pushsquare.com

Marvel Super Heroes TCG Designer Details Upcoming Universes Beyond Set
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Marvel Super Heroes TCG Designer Details Upcoming Universes Beyond Set

The latest in the Wizards of the Coast and Marvel collaboration looms close on the horizon with Magic: The Gathering's upcoming Universes Beyond set, Marvel Super Heroes, and we got to speak with the set’s lead designer at SGF about what fans can expect.

Video: Backrooms: Vom Gaming-Meme zum 260-Millionen-Blockbuster
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Video: Backrooms: Vom Gaming-Meme zum 260-Millionen-Blockbuster

  Ein vergilbtes 4chan-Bild wurde zum gigantischen Internet-Mythos und ist jetzt als Millionen-Blockbuster im Kino gelandet. Doch was steckt wirklich hinter dem Hype um die endlosen, gelben Flure und gruseligen „Liminal Spaces“? Wir klären im großen Talk, ob der A24-Film von Kane Parsons ein Meisterwerk ist und tauchen tief in die wahre Lore der Backrooms ab.   Das ist die Videoversion unseres GameStar Podcasts. - Alle Folgen des GameStar Podcasts - 

Final Fantasy VII Revelation rĂŒhrte Hamaguchi mit einer Szene 40 Mal zu TrĂ€nen
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Final Fantasy VII Revelation rĂŒhrte Hamaguchi mit einer Szene 40 Mal zu TrĂ€nen

Schon nächstes Jahr im Frühling wird die Final Fantasy VII Remake Trilogie ihr Ende finden. Mit dem letzten Teil Final Fantasy VII Revelation wird Clouds Abenteuer ein Ende finden. Bereits eine Person hat den Titel ganze 40 Mal durchgespielt. Director Naoki Hamaguchi hatte in einem Interview zugegeben, den Titel bereits mehrfach durchgespielt zu haben und eine Szene ihn dabei ganz besonders berührt, sodass er sogar zu Taschentüchern greifen musste. Dabei handelt es sich um e

A History Of Grand Theft Auto Box Art, From GTA 1 To GTA 6
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A History Of Grand Theft Auto Box Art, From GTA 1 To GTA 6

Grand Theft Auto 6 launches in a few months, and with Rockstar Games officially opening up preorders soon for the open-world crime caper, we've also gotten a first look at the official cover art for it. The GTA 6 cover isn't deviating from a design template that the franchise has been using for decades now, and in case you missed it, here's a closer look at it: So how does this compare to older GTA covers? The original games developed by DMA Design kept things simple when they first came

Hide from the Villain codes (June 2026)
PC

Hide from the Villain codes (June 2026)

Unlock free VC, Temp V vials, and phones to call in reinforcements when you redeem these new Hide from the Villain codes on Roblox.

Video: Valor Mortis: Die ersten 15 Minuten aus dem gruseligen Napoleon-Soulslike
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Video: Valor Mortis: Die ersten 15 Minuten aus dem gruseligen Napoleon-Soulslike

In Valor Mortis spielen wir einen Soldaten aus der Armee Napoleons, der nach einer Schlacht wieder aufwacht: Das Schlachtfeld ist jetzt von grotesken Monstern bevölkert und unser Held muss herausfinden, was es damit auf sich hat. Wir zeigen euch die ersten 15 Minuten aus dem Soulslike mit Gruselfaktor.

Palworld Dev On AI: “Gamers Don’t Want It”
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Palworld Dev On AI: “Gamers Don’t Want It”

John Buckley, the outspoken communications lead for Palworld developer Pocketpair, has commented on the hot-button issue of AI in gaming. Speaking to GamesRadar, Buckley said, "Gamers don't want it. And if the gamers don't want it, I guess that's it, right? Not much of a conversation to be had." Using AI technologies for game development is "not really for us," Buckley said. He went on to say he understands some companies are employing AI systems to help save time. Buckley said he