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Zelda Ocarina of Time: Nach 2 Stunden Remake mussten sie mir das Pad mit der Kneifzange abnehmen
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Zelda Ocarina of Time: Nach 2 Stunden Remake mussten sie mir das Pad mit der Kneifzange abnehmen

Ich möchte mich jetzt schon festlegen: Zelda Ocarina of Time für die Switch 2 wird großartig. Zwei Stunden Anspielen haben bei mir wenig Zweifel hinterlassen, dass wer auch immer hier federführend verantwortlich zeichnet (vermutlich Grezzo), mit wahnsinnig viel Lust auf dieses Abenteuer und Liebe zum Detail bei der Sache war. Es ist lange her, dass ich so geknickt war, als eine Anspielsession vorüberging. Es kostete mich richtig Überwindung, den Controller an die

Metro 2039 Dev Puts PS5 Pre-Orders Live and Confirms DLC
PS5

Metro 2039 Dev Puts PS5 Pre-Orders Live and Confirms DLC

It's a ÂŁ60 / $70 game.4A Games has made Metro 2039 available to pre-order on the PS Store in the last 24 hours, revealing its price point and two editions to choose from.Metro 2039 has been confirmed as a ÂŁ59.99 / $69.99 release if you're picking the base version, though a Deluxe Edition offers more for an extra ÂŁ25 / $30. The latter bundles in a digital art book and soundtrack, a Specialist Pack with early item unlocks, and most importantly: a post-launch story expansion.Read the full article o

Review: Toy Story: Retro Roundup! + Toy Story 3 Complete Edition (Xbox) - A Welcome Trip Down Memory Lane
Xbox

Review: Toy Story: Retro Roundup! + Toy Story 3 Complete Edition (Xbox) - A Welcome Trip Down Memory Lane

Rootinest tootinest collection in the wild, wild west!The release of Toy Story: Retro Roundup! + Toy Story 3 Complete Edition seems like a particularly big deal on Xbox compared to something like PC, as it's bringing multiple games to the platform for the very first time.Retro Roundup includes loads of games that have never appeared on Xbox before - Toy Story 1, Toy Story 2, A Bug's Life, Buzz Lightyear of Star Command and Toy Story Racer, not to mention all the included Game Boy titles as well.

29 New Changes in the Zelda: Ocarina of Time Remake — Redesigned Puzzles, Updated Miniboss Fights, and Deeper Dialogue
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29 New Changes in the Zelda: Ocarina of Time Remake — Redesigned Puzzles, Updated Miniboss Fights, and Deeper Dialogue

I played more than an hour of The Legend of Zelda: Ocarina of Time on Switch 2, and as someone who’s finished the original several times, I noticed a lot of small changes that shine some light on the thought process behind recreating this adventure. It seems everything was on the table when considering what to tweak: altered puzzles more closely fit the modern controls, redesigned miniboss fights spice things up across each round, and new shortcuts and context clues make navigation more intuitiv

The Legend of Zelda: Ocarina of Time Remake Is Surprisingly More Different Than You Think | IGN Preview
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The Legend of Zelda: Ocarina of Time Remake Is Surprisingly More Different Than You Think | IGN Preview

The Legend of Zelda: Ocarina of Time is far from a 1:1 remake. When I played it, I found familiar rooms containing redesigned challenges that change how the world and player function. I spoke to old friends who had new things to say that added texture to Hyrule and its people. And, I unpacked how its updated controls and detailed art design redefine its old-school combat and puzzle solving for the modern day. This remake isn’t about scope; it’s about depth. The Zelda series is full of old storie

Video: The Legend of Zelda: Wir haben das Ocarina of Time Remake angespielt und sind begeistert!
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Video: The Legend of Zelda: Wir haben das Ocarina of Time Remake angespielt und sind begeistert!

The Legend of Zelda: Ocarina of Time kehrt am 5. November als schickes Remake für die Switch 2 zurück. Dieses Action-Adventure ist aber nicht irgendein Spiel - es ist eines der, wenn nicht sogar DAS beste Spiel aller Zeiten. Logisch, dass die Ansprüche und Erwartungen der Fans verdammt hoch sind. Die ersten Gameplay-Szenen sorgten wegen dem Stil für gemischte Reaktionen. Gerade einige Figuren wollen nicht so ganz in die realistische Umgebung passen. Aber wie spielt sich das

Chef von World of Warcraft: Forever spricht darĂŒber, wie er mit Kritik umgeht
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Chef von World of Warcraft: Forever spricht darĂŒber, wie er mit Kritik umgeht

Die Executive Producerin von World of Warcraft, Holly Longdale, hat sich im Vorfeld des anstehenden Releases von World of Warcraft: Forever auf der PAX Australia geäußert. Besonders spannend waren ihre Aussagen zur enormen Beliebtheit der Beta und zum Umgang des Teams mit den gewaltigen Feedback-Wellen der Community. Mehr

Nodusfall – Gameplay, Beta Dates, And Everything We Know So Far
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Nodusfall – Gameplay, Beta Dates, And Everything We Know So Far

Developer miHoYo has made a name for itself with its various anime-inspired live-service games, but for its next project, it's taking a page out of the Elden Ring and Monster Hunter playbooks with a dark fantasy adventure called Nodusfall. There's a whole lot that we don't know about the game just yet, but following its official reveal at the 2026 edition of Gamescom Opening Night Live, a few details have trickled out regarding the multiplayer fantasy title. Ahead of its eventual release, here'

Take-Two CEO’s Response To Second GTA 6 Delay: “Please Tell Me You’re Kidding”
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Take-Two CEO’s Response To Second GTA 6 Delay: “Please Tell Me You’re Kidding”

Rockstar's GTA 6 is finally coming out on November 19, but the game was originally set to release in 2025. When the development team informed head of publishing, Jennifer Kolbe, that a delay to May 2026 was necessary, she made a call to Take-Two CEO Strauss Zelnick to let him know. Months later, she had to make that call again, informing Zelnick that a second delay to November 2026 was required to deliver Rockstar's full ambition for GTA 6. His response? “I think he said, ‘You’re kidding. Pl

Rockstar weist GerĂŒchte zurĂŒck, dass die Produktion von GTA 6 mehr als 1,5 Milliarden US-Dollar gekostet habe, dennoch ist es wahrscheinlich immer noch das teuerste Videospiel aller Zeiten
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Rockstar weist GerĂŒchte zurĂŒck, dass die Produktion von GTA 6 mehr als 1,5 Milliarden US-Dollar gekostet habe, dennoch ist es wahrscheinlich immer noch das teuerste Videospiel aller Zeiten

Sparkonto geplĂŒndert. Rockstar hat betont, dass die Entwicklung von GTA 6 nicht mehr als 1,5 Milliarden US-Dollar gekostet habe, und damit einem Online-GerĂŒcht widersprochen. Aber es ist wahrscheinlich trotzdem das teuerste Videospiel aller Zeiten. GTA 6 doch nicht teurer als das Burj Khalifa? In einem ausfĂŒhrlichen Bericht von

WoW Forever: In der Beta wurden bereits ĂŒber 1 Million Charaktere erstellt
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WoW Forever: In der Beta wurden bereits ĂŒber 1 Million Charaktere erstellt

Und eine ganze Menge untoter Paladine Es ist kein Geheimnis, dass World of Warcraft Forever seit dem Start der Beta im letzten Monat unglaublich beliebt ist, aber mittlerweile wurden bereits ĂŒber 1 Million Charaktere erstellt. Laut classicplus.io, einer Community-Website, die Daten aus WoW Forever erfasst, wurden im Classic-Plus-Modus bisher 1.003.125 


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PS5

Sony-Developed PS4, Vita Multiplayer Game Leaving PlayStation

A long-running Sony Online Entertainment-developed PS4 and PS Vita multiplayer game is leaving PlayStation Store soon. Originally released in 2006, Pox Nora is a turn-based strategy and collectible card game that was only released on PlayStation consoles. Its current owner, Desert Owl Games, has decided to shut the game down on PS4. Sony sold PS4, […] The post Sony-Developed PS4, Vita Multiplayer Game Leaving PlayStation appeared first on PlayStation LifeStyle.

GTA 6 Tech Will Help Create the Next Rockstar Game, Won't Be Another 8-Year Wait
PS5

GTA 6 Tech Will Help Create the Next Rockstar Game, Won't Be Another 8-Year Wait

Laying the groundwork for the future.A new interview with lead Rockstar developers has shared how the technology the developer has been creating for GTA 6 will also help make the games that come after it release faster.Speaking to Bloomberg, development heads Phil Hooker and Aaron Garburt "vow" the next Rockstar game will not take another eight years to make, as has been the gap between Red Dead Redemption 2 and GTA 6.Read the full article on pushsquare.com

GTA 6’s Nightclubs Have An Absurd Amount Of Detail, Right Down To The Lighting
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GTA 6’s Nightclubs Have An Absurd Amount Of Detail, Right Down To The Lighting

How much detail is too much detail? In the case of Grand Theft Auto 6, developer Rockstar Games put an obscene amount of work into making the fictional city of Leonida as realistic as possible, including the nightclubs that players can frequent in the game. Those locations couldn't be pulled from thin air, and Rockstar embarked on several research trips to Miami to help inform the design of their party hubs, right down to the smallest detail. Speaking to Bloomberg, artist Aaron Garbut reveal

The Sky Project: Land of Noris, a hand-drawn monster collector, coming to Nintendo Switch 2
Nintendo

The Sky Project: Land of Noris, a hand-drawn monster collector, coming to Nintendo Switch 2

The Sky Project: Land of Noris has been secured for release on Nintendo Switch 2. The hand-drawn monster collector took to Kickstarter yesterday. In just three hours, the funding goal was met, and it’s already over the 150 percent minimum funding. Nintendo Switch 2 was a part of the initial goal. The Sky Project: Land of Noris features over 200... The post The Sky Project: Land of Noris, a hand-drawn monster collector, coming to Nintendo Switch 2 appeared first on Nintendo Everything.

Rockstar are "confident" that GTA 7 won't take another eight years, despite similar promises of greater efficiency seemingly having come with Red Dead Redemption 2
PC

Rockstar are "confident" that GTA 7 won't take another eight years, despite similar promises of greater efficiency seemingly having come with Red Dead Redemption 2

Future Rockstar games won't take as long to make as GTA 6 has, the studio leadership currently behind the series have asserted, saying they're "confident" work that's gone into this latest game will allow them to build "more sideways than upwards" going forwards. That's despite Red Dead Redemption 2 seemingly having been viewed in a similar light when Rockstar opted to put everyone on getting over the line rather than developing GTA 6 concurrently. Read more

God of War: Laufey - Sammlerbox fĂŒr 150 Euro vorgestellt, jedoch ohne Spiel
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God of War: Laufey - Sammlerbox fĂŒr 150 Euro vorgestellt, jedoch ohne Spiel

Erst GTA 6, jetzt God of War Nach dem Vorbild von GTA 6 ist God of War Laufey das nĂ€chste große Spiel, das eine Sammlerbox ohne das eigentliche Spiel erhĂ€lt. Sony hat die Sammlerbox fĂŒr God of War Laufey vorgestellt, die 150 Dollar (beziehungsweise Euro) kostet und eine schöne Statue von Faye enthĂ€lt. Leider bringt sie weder 


Sense and Sensibility Review
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Sense and Sensibility Review

Sense and Sensibility review: A plain Jane adaptation of a classic romance.