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Spaceship bullet heaven Seven Suns of Orion has what Vampire Survivors lacks: semi-Newtonian physics and railguns
PC

Spaceship bullet heaven Seven Suns of Orion has what Vampire Survivors lacks: semi-Newtonian physics and railguns

I don't truly want to say a bad word about Vampire Survivors. I've adored the many hours I've spent in its endearingly slapdash dungeons. It's also responsible for spawning a thousand imitators, many of which I have also poured hours of my life into playing. But, for all of its joys and successes, I can't defend its lack of railguns. I don't know what Poncle were thinking when they let you loose on a world filled with monsters and ghouls and didn't arm you with an electromagnetic gun that launc

As Peak gets its final big update, developers Landfall and Aggro Crab explain why it isn't a "forever game"
PC

As Peak gets its final big update, developers Landfall and Aggro Crab explain why it isn't a "forever game"

We have reached peak Peak. By that I mean, the final major update that was teased last week, The Final Ascent, is here and ready for you to try out. The big thing here is the two new variant biomes, Gloom and The Citadel. Gloom, unsurprisingly, is an incredibly foggy area filled with massive trees, mysterious bells and ominous spikes, whereas The Citadel is mostly just that; a castle-like structure with swinging spiky balls, secret arrow traps and those floors where a bunch of spears shoot upw

"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work
PC

"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work

Broadly speaking, it's fine for something to exist as a niche. Whatever form of media a thing might be, to fulfil a niche is to meet the expectations of at least a handful of people with a particular taste that many others don't, and I think that's a delightful thing to do. In video games, immersive sims might not be the most niche genre in the world, but they've historically not done gangbusters sales wise, meaning that triple-A takes don't quite make their money back. If you ask Randy Smith

As Xbox head Asha Sharma reportedly visits Bethesda HQ, workers put up red flags representing laid off staff and a giant inflatable rat outside
PC

As Xbox head Asha Sharma reportedly visits Bethesda HQ, workers put up red flags representing laid off staff and a giant inflatable rat outside

It's probably a weird day to be working at Bethesda's Rockville headquarters. In a week's time, on August 18th, the Communications Workers of America have organised numerous rallies across the US and Canada in support of Xbox workers, 1600 of which may lose their jobs over the next year, on top of the 1600 who have already been laid off. Today, as shared by Game Developer's Chris Kerr, CWA union members have already initiated a protest outside Bethesda HQ in the form of a giant inflatable rat,

Paralives' latest update throws out its wonderfully awful homunculi babies and makes it so that dead bodies should no longer litter the streets
PC

Paralives' latest update throws out its wonderfully awful homunculi babies and makes it so that dead bodies should no longer litter the streets

The beauty of an early access game is being able to look at something funky, say "that's not right," and as long as you're correct and not an irritating know-it-all making feedback that's not actually helpful, see it changed in (very slow) real-time. Paralives' latest update is here, and with it comes an improvement (?) to the life sim's babies after a number of people complained at how they looked. Read more

I'm enjoying leaving my body behind in Project Looking Glass, an astral horror game in which you telewarp around a map of your terrible memories
PC

I'm enjoying leaving my body behind in Project Looking Glass, an astral horror game in which you telewarp around a map of your terrible memories

The great enemy of my sanity is 4.15pm. That's 45 minutes of workday remaining - just enough time to find and turn around a news story before Julian sounds the Thrice-Girdled Klaxon of Labour's End. The sensible thing to do would be to pick a nice, easy write-up like "Developers XYZ are still making that videogame they were making before, say it's going pretty well". But inevitably, my appetite defeats my reason, and I find myself firing up the demo for something like Project Looking Glass, a c