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California bill pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote
PC

California bill pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote

A Californian bill aimed at game preservation and backed by the Stop Killing Games campaign has been voted through by a state committee focused on the fiscal cost of proposed legislation - thereby taking a key step closer to becoming a proper law. The bill, as we've previously reported would require that studios either take action to keep games running after server shutterings, or provide full refunds if it passes in its current form, and faces opposition from the Entertainment Software Associa

Subnautica 2's first update will add a sprint button, because players are building their bases too big: "they might want to go a little bit faster"
PC

Subnautica 2's first update will add a sprint button, because players are building their bases too big: "they might want to go a little bit faster"

Subnautica 2 splashed into Steam early access yesterday, sending tidal waves of money into the bank accounts of developers Unknown Worlds and publishers Krafton. You planning on paying that $250 million performance bonus, then, Krafton? Now that the game has been on sale for a whopping 17 hours – roundabouts how long it takes to clean out the current early access build - it's time to start squawking like seagulls for patches, updates and expansions. Fortunately, creative media producer

Forza Horizon 6 makes a viable Steam Deck game, assuming you can find room to park it
PC

Forza Horizon 6 makes a viable Steam Deck game, assuming you can find room to park it

Forza Horizon 6 is already Steam Deck Verified, which I’m forced to concede makes much of this article surplus to requirements. Yes alright, big green checkmark, you can convey the meaning of "it works" without publishing an entire performance and settings guide, or indeed needing to spell out the words "it" or "works". But then we’ve known that since March anyway, so I guess we’re both stating the obvious. Or are we? FH6 may follow Forza Horizon 5 down the smoothly tarmacked

Forza Horizon 6 is lightweight enough to perform on just about any PC - though its new ray tracing modes slam on the brakes
PC

Forza Horizon 6 is lightweight enough to perform on just about any PC - though its new ray tracing modes slam on the brakes

Forza Horizon 6’s bootful of PC-specific tech features was apparently stuffed enough to warrant a big, colourful blog post about them. Ultrawide support? Yes. DLSS 4 and FSR 4? Both. Ray tracing? A resounding hai, those souped-up lighting and reflection effects escaping FH6’s car-ogling mode and adorning its open world for the first time in the series. Actually playing the thing, however – and/or spending enough time in its benchmarking tool – reveals that its PC perform