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Two Xbox Game Pass Titles Have Received New Release Windows This Week
Xbox

Two Xbox Game Pass Titles Have Received New Release Windows This Week

One of which appears to be an Xbox console exclusive.We've seen three games release on Xbox Game Pass this week and we're expecting more announcements in the coming days for the rest of September (most likely on Tuesday), but amidst everything that's been happening recently, another two upcoming Game Pass titles have quietly received new release windows.Hela: Of Mice & Magic is the first of these, which is a co-op adventure game starring "a brave little mouse" that was first announced for Xb

Metal Gear Solid 4: Guns Of The Patriots: Part 3 - Snakes, Rats, And Gekkos | Super Replay
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Metal Gear Solid 4: Guns Of The Patriots: Part 3 - Snakes, Rats, And Gekkos | Super Replay

In 2008, Kojima Productions released what was billed as the swan song for Hideo Kojima's Metal Gear series: Metal Gear Solid 4: Guns of the Patriots. The game had the staggering task of tying up decades of storytelling by bringing together Solid Snake, Ocelot, Otacon, Raiden, and many more characters for one explosive finale. The adventure centers on a rapidly aging Solid Snake racing against the clock to stop his twin and nemesis, Liquid S

We played Sin: Reloaded, here are our thoughts
Nintendo

We played Sin: Reloaded, here are our thoughts

Before getting my hands on Sin: Reloaded at Gamescom, I was actually quite familiar with this series. Though not a superfan or anything, I had played a bit of the original game on one of my childhood friends’ PCs. Needless to say, at that young age, I wasn’t particularly good at the game but I enjoyed myself. But I got... The post We played Sin: Reloaded, here are our thoughts appeared first on Nintendo Everything.

PlayStation’s Future Has Never Looked Bleaker
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PlayStation’s Future Has Never Looked Bleaker

Cutting ties with Kojima and poor Wolverine reviews are just the latest issues in a difficult generation for PlayStation. The platform's future has never looked bleaker.

"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer
PC

"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer

Former Thief: The Dark Project designer, Ion Storm game director, and sometime Spielberg collaborator Randy Smith Evergreen has shared his probably-incendiary view that photorealistic videogame graphics need not have advanced any further than Remedy's original Alan Wake. For context, Alan Wake released back in 2010, when some of you people were screaming babies. Every touted breakthrough in visual fidelity since that golden year? A pointless indulgence and a reckless travesty. A middle finger

Cyberpunk Edgerunner Statuen und der exklusive Johnny Silberhand Arm im IGN Europe Store sind jetzt verfĂŒgbar | Anzeige
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Cyberpunk Edgerunner Statuen und der exklusive Johnny Silberhand Arm im IGN Europe Store sind jetzt verfĂŒgbar | Anzeige

Das gewisse Extra Cyberpunk ist total angesagt, daran gibt’s keinen Zweifel! Die erste Staffel der Netflix-Serie Edgerunners war der Hammer. Kein Wunder, dass bereits eine zweite Staffel angekĂŒndigt wurde. Der Kickstarter fĂŒr das Cyberpunk-Sammelkartenspiel war der grĂ¶ĂŸte Kickstarter fĂŒr ein Sammelkartenspiel und Tabletop-Spiel aller Zeiten! Die Belohnungen werden gerade weltweit ausgeliefert und die 


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Xbox

Stretch, Turn And Fill Every Tile In Liquid Cats

Cats are usually pretty good at finding their way into places they probably shouldn't, but Liquid Cats: Cozy Line Puzzle takes that talent to a rather more logical extreme. The post Stretch, Turn And Fill Every Tile In Liquid Cats appeared first on TheXboxHub.

How to build a Wardogs mortar
PC

How to build a Wardogs mortar

Racking up kills doesn’t have to mean being a crack shot with a rifle; building a Wardogs mortar can cause absolute chaos from afar.

Exploring Exodus' Approach To Romance
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Exploring Exodus' Approach To Romance

Many things change — the seasons, the times, possibly war — but love stays the same. Exodus, the new sci-fi RPG from a group of veteran game makers at Archetype Entertainment, certainly knows that love can bloom in the far reaches of space; given the BioWare legacy feeding into the Austin studio, romance options seemed like a surefire bet.For our cover story, Charles and I sat down with narrative director Drew Karpyshyn to talk about the ro