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Castlevania: Belmont’s Curse angespielt: Ein modernes 2D-Castlevania aus der Feder des Dead-Cells-Studios
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Castlevania: Belmont’s Curse angespielt: Ein modernes 2D-Castlevania aus der Feder des Dead-Cells-Studios

Ein Match made in Heaven? Das Studio hinter Dead Cells darf sich nun nach Hommage und offizieller Kooperation an einem richtigen, neuen Castlevania-Spiel austoben. Ich habe die ersten Stunden von Castlevania: Belmont’s Curse in Paris angespielt und verrate euch, worauf ihr euch freuen könnt. Kaum eine Spieleserie hat mich so geprĂ€gt wie Castlevania. Im sogenannten „Metroidvania“-Genre, einem Kofferwort aus Metroid und Castlevania, habe ich so gut wie alle Vertreter der letzten 20 Jahre gespielt.

Castlevania: Belmont’s Curse Turns Tough Bosses Into Powerful Friends
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Castlevania: Belmont’s Curse Turns Tough Bosses Into Powerful Friends

Fans of side-scrolling metroidvania games have been eating pretty well for the last few years. Games such as Hollow Knight: Silksong and Prince of Persia: The Lost Crown have provided solid entries in the genre, each offering fascinating worlds, expansive maps, and deep combat. What's more, the rising tide of good metroidvania games is raising all boats, as developers draw on one another's good ideas to enhance their work and find new ways to push the envelope. Castlevania: Belmont's Curse i

The Unlikely Story Of How Konami Asked Evil Empire To Make Castlevania: Belmont's Curse
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The Unlikely Story Of How Konami Asked Evil Empire To Make Castlevania: Belmont's Curse

A few weeks ago, I traveled to Paris to play three hours of Castlevania: Belmont's Curse, and while there, I had the chance to speak with some of the developers who worked on the game. The project is an indie developer's dream come true, since developer Evil Empire originally worked on Dead Cells, a game heavily inspired by Castlevania, and now it's getting a chance to make the first new Castlevania entry in years. I asked Konami producer T

Castlevania: Belmont’s Curse - Video-Preview
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Castlevania: Belmont’s Curse - Video-Preview

Nachdem wir die ersten drei Stunden von „Castlevania: Belmont’s Curse“ gespielt haben, scheint die Neuinterpretation der legendĂ€ren Serie durch Evil Empire bereit zu sein, den außergewöhnlich hohen MaßstĂ€ben ihrer VorgĂ€nger gerecht zu werden. Hier ist unsere vollstĂ€ndige Vorschau zu „Castlevania: Belmont’s Curse“, verfasst von Mitchell Saltzman.

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Castlevania: Belmont’s Curse hands-on report

It’s the February 12 State of Play. Castlevania: Belmont’s Curse has just been announced, and Evil Empire, the team developing this action adventure for the past four years, is having a nervous watch party. “We were waiting because you never know when your trailer is about to appear,” says Marketing Director BĂ©renger DuprĂ©. “Then we […]

Castlevania: Belmont’s Curse Turns Bosses Into Friends
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Castlevania: Belmont’s Curse Turns Bosses Into Friends

Belmont's Curse looks to add a lot of good ideas to the Castlevania series' formula. Castlevania: Belmont's Curse is another in that recent lineage of search action titles, taking the solid foundation of Konami's storied vampire-hunting, monster-killing franchise, and enhancing it with some of the smart elements like parries, dodges, and Estus flask-like healing abilities, that have become common in recent genre entries, as well as new ideas of its own. I recently played about three hours of

Castlvania: Belmont's Curse Has 'No AI,' Developer Evil Empire Says
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Castlvania: Belmont's Curse Has 'No AI,' Developer Evil Empire Says

We were recently invited out to Paris, France to play three hours of Castlevania: Belmont's Curse, and while we were there, we got to speak to the development team about how the game was made. In addition to behind-the-scenes details on the relationship between developers Evil Empire and Konami (which you can read more about here), we specifically wanted to know whether the game was made with any generative AI tools and whether the develope

Castlevania: Belmont's Curse Has 'No AI,' Developer Evil Empire Says
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Castlevania: Belmont's Curse Has 'No AI,' Developer Evil Empire Says

We were recently invited out to Paris, France to play three hours of Castlevania: Belmont's Curse, and while we were there, we got to speak to the development team about how the game was made. In addition to behind-the-scenes details on the relationship between developers Evil Empire and Konami (which you can read more about here), we specifically wanted to know whether the game was made with any generative AI tools and whether the develope