Why are there so many bloody roguelikes or roguelites, and what really makes a game roguish?
Some days, I think I'd rather gouge my eyes out than read another email about a new roguelike or roguelite. This confuses me, because many of favourite games are roguelikes or roguelites, including Dead Cells, Balatro, FTL: Faster Than Light, and the recent Morsels, a reeking procedural dumpsite that speaks to the overproduction of Rogue/rogue derivatives at large. Roguish games are everywhere right now. According to SteamDB, 1602 games tagged "roguelike" were published in 2024 out of 18567 to