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Routine review
PC

Routine review

'If you want to torture somebody, first show them your tools' is one of the better horror game design lessons taught by Amnesia: The Dark Descent. I thought of Amnesia's cistern chapter while playing through a later area in Lunar Software's excellent first-person spookathon Routine, announced 13 long years ago, though only in active development for around five. The area centres on a curious underground tree, with water dripping from a hydroponic ceiling and sealed doors on all sides. You can

Of course Hitman 4's coming, say devs IO, as they lay groundwork for a Diana Burnwood/Eminem buddy cop flick
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Of course Hitman 4's coming, say devs IO, as they lay groundwork for a Diana Burnwood/Eminem buddy cop flick

In case you missed it, Hitman's latest celebrity elusive target mission is all about Eminem. The rapper has Agent 47 take down his blonde alter-ego Slim Shady, it's all very meta and a tad less appealing to me than the cameos previously made by the likes of Bruce Lee and Mads Mikkelsen as Bond villain Le Chiffre. That said, a new interview some IO Interactive folks have given to Variety, in which boss Hakan Abrak makes clear there will be a new Hitman coming once the studio have gotten some stu

Mewgenics will be "100%" Steam Deck compatible at launch
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Mewgenics will be "100%" Steam Deck compatible at launch

From the creators of The Binding of Isaac and The End is Nigh, Mewgenics is promising to be one of the most interesting roguelites released in forever..Read the full article on GamingOnLinux.

Helldivers 2's latest patch buffs a bunch of guns, nerfs tongues, and dials down the drawbacks of using scopes
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Helldivers 2's latest patch buffs a bunch of guns, nerfs tongues, and dials down the drawbacks of using scopes

Hey, Helldivers 2's just gotten a patch with some noteworthy balancing tweaks and fixes ahead of its latest warbond - Python Commandos - dropping. In short, a fair few guns now do more damage, some enemies have been made a tad less potent, and the drawback which usually comes with attachinga magnifying scope to your favourite bug blaster has been scaled back. Read more

Wuchang: Fallen Feathers' tangram-like level design shines past its rough edges
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Wuchang: Fallen Feathers' tangram-like level design shines past its rough edges

Imagine a fantasy version of Ming dynasty China, suffering from a plague that slowly mutates infectees into avian-like creatures. Toss in a femme fatale named after the Chinese gods of death, more hard-as-nails enemies than you can shake a guandao at, and Soulslike vibes imitating the greats, and occasionally even surpassing them. This is Wuchang: Fallen Feathers, a game I loved - warts and all - purely on the strength of its level design. Read more

Shapeshift while chatting to surreal, conversational mortals to figure out where God went in Burden Street Station
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Shapeshift while chatting to surreal, conversational mortals to figure out where God went in Burden Street Station

It is an incredibly difficult thing to sell someone on a game in just one sentence. What are you meant to focus on, genre, specific mechanics, an interesting element of the story? There's not a right answer! I'm not going to figure out a recipe for success right here and now, but what I can do is at least show you a single sentence that sold me on a game called Burden Street Station quite quickly: "A surreal, narrative adventure game where you shapeshift during conversations to uncover how God

That Zelda-ish, Diablo-ish RPG Monkey Island designer Ron Gilbert was working on has, unfortunately, been canned
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That Zelda-ish, Diablo-ish RPG Monkey Island designer Ron Gilbert was working on has, unfortunately, been canned

Around May last year, the one and only Ron Gilbert of Monkey Island fame announced an RPG that was meant to be some kind of mix between classic Zelda, and Diablo, and Thimbleweed Park, that last one being another of the game designer's notable works. It never got a full reveal, or even a name, and unfortunately it seems it never will, as it's essentially been canned. Read more

Haunted PS1's Madvent Calendar returns with 24 micro-games that'll put you in the horror-holiday spirit
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Haunted PS1's Madvent Calendar returns with 24 micro-games that'll put you in the horror-holiday spirit

I can only assume that Halloween's proximity to Christmas is the reason as to why there is so much winter holiday horror media. Perhaps it's even just as simple as the fact that people like it when Christmas is a little bit messed up! Either way, I do actually enjoy some Chrimbo horror, so I'm pleased to see the return of Haunted PS1's Madvent Calendar this year, which just so happens to have launched today. Read more