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The Guild Wars games have always been set in a world abandoned by the gods, in new MMO Guild Wars 3, you'll see why they left
PC

The Guild Wars games have always been set in a world abandoned by the gods, in new MMO Guild Wars 3, you'll see why they left

If you've played Guild Wars or its sequel, you'll know that the land Tyria is a godless place. It didn't used to be, but more than 1200 years before the events of the original 2005 MMO, the gods upped sticks and abandoned the planet, leaving the different guilds their own devices. As the series' name would suggest, those devices were largely swords and siege weapons. In looking for a good spot in the series' timeline to set a new game that would be as alien to people who have played the games f

Playing its mystery-drenched demo suggests I'll like everything about About Fishing, except the fishing
PC

Playing its mystery-drenched demo suggests I'll like everything about About Fishing, except the fishing

I spent this morning in the new demo of angler-detective mystery About Fishing – an updated and expanded sampler from the one that Oisin tried last year – and as a piece of playable marketing, it’s done the job. I am intrigued by its tale of mermaids and missing persons; I am absorbed in its creepy rural backdrop of dead streets and churches with prison cells in the basement; I am impressed by how it handles its cold, drizzly weirdness without ever going hey-hey wacky. Even wh

Resonance: A Plague Tale Legacy devs learned to make melee combat on the job
PC

Resonance: A Plague Tale Legacy devs learned to make melee combat on the job

Give me a game where I can hoof an enemy over the side of the cliff like a cut price Leonidas, and I'm happy. (It seems I'm not the only one.) So, yes, while I was sad to see no swarms of rats in Resonance: A Plague Tale Legacy, I was very happy with the switch from stealth gameplay to scrappy melee. I might have been more worried going in if I knew just how little experience developer Asobo Studio have making combat games. "Nobody did a combat game before Resonance," lead level designer Val&ea