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The mysterious Assassin's Creed Hexe has a new creative director, claims report, as Ubisoft say goodbye to the legendary Clint Hocking
PC

The mysterious Assassin's Creed Hexe has a new creative director, claims report, as Ubisoft say goodbye to the legendary Clint Hocking

Ubisoft's latest bout of executive musical chairs continues with a report that Clint Hocking, creative director of Far Cry 2, Watch Dogs Legion, Splinter Cell: Chaos Theory and the forthcoming Assassin’s Creed Codename Hexe, has left the company. We have Very Gary Computing to thank for this bit of scuttlebutt. Apparently, Hocking's departure was communicated to staff this week by Assassin’s Creed’s new leadership team. Jean Guesdon, the brand’s just-appointed head of co

Put some FEAR in your STALKER 2 with the debris-flinging CinematicFX mod
PC

Put some FEAR in your STALKER 2 with the debris-flinging CinematicFX mod

I’ve long thought of STALKER 2’s gunplay as an underappreciated component of the eerie survival shooter. It’ll never top anyone’s FPS all-timer list but its shootsticks are thunderously bangy, handling with both weight and smoothness, and your own barely-there mortality usually flavours encounters with a delicious high-stakes tension. The only shortcoming is a lack of visual drama, but that can now be addressed with Cazanu’s new CinematicFX mod: where missed bullet

Recovering Helldivers 2 players should check out the cowboy robot gunplay of Far Far West, which has a demo
PC

Recovering Helldivers 2 players should check out the cowboy robot gunplay of Far Far West, which has a demo

If you’ve been holding off playing Helldivers 2 because you’re fervently hoping they’ll eventually add robot cowboy wizards, then firstly, you are eccentric to the point of deranged, and your mother and I are very worried about you, and secondly, why not play the Far Far West demo instead? It’s a one to four player co-op FPS with robot cowboy wizards out the wazoo. Except that robots don’t have wazoos, I think. Read more

Blood-drunk shooter Ultrakill is back with a whole hellworld full of lies, portals and non-Euclidean spaces
PC

Blood-drunk shooter Ultrakill is back with a whole hellworld full of lies, portals and non-Euclidean spaces

Do you like architecture that plays tricks on you? Secret rooms in DOOM? The Ashtray Maze in Control? Thinking with Portals? The 5 a.m.? That painting of some books outside the lockers in the British Library that bends queasily as you approach, revealing itself to be a horrible wedge of tomeflesh, projecting outward into our realm like some dead author's imprisoned soul? I guess you’ll be playing the new Ultrakill update then. It introduces the eighth layer of Hell, Fraud, in which nothi

Resident Evil Requiem review - a cathartic cross-breed of creeps and carnage
PC

Resident Evil Requiem review - a cathartic cross-breed of creeps and carnage

Resident Evil: Requiem is filled with winking reminders of previous games, so I was surprised the touchstone I kept coming back to was the one Capcom surely want me to forget: Resident Evil 6. The latter set out with bold aspirations. It took all the various reinventions the series had adopted throughout the years and spliced them into one giant hunk of Resident Evil meat, hoping it would mutate into a grisly hybrid that could channel all the styles of previous experiments. Sadly, the Resi 6 G