A new Thomas and Friends game just launched, and I'm glad I'm not the only one losing my mind over it
Thomas and Friends Wonders of Sodor is an unassuming enough release, but its PlayStation launch post, surprisingly, racked up millions of views.
Thomas and Friends Wonders of Sodor is an unassuming enough release, but its PlayStation launch post, surprisingly, racked up millions of views.
Sometimes nice things happen!
Industry analyst Matthew Bell predicted a rise in in-game advertising last month as publishers pursue new revenue streams, but Strauss Zelnick doesn't see it happening.
The free Cities Skylines 2 anniversary update adds an arena and is joined by two new DLC creator packs, Office Evolution and City Stations.
Street Fighter 6 is the real king of fighters, but Capcom needs to do more to see the series reach its full potential.
Exodus was announced as a fulsome narrative experiment with time dilation, aided and abetted by extremely non-AI-generated Matthew McConaughey – a story told over millennia-long time jumps, featuring super-evolved versions of human beings. But let's face it, some of you are just here for the Mass Effect parallels raised by the presence of former BioWare devs on the ticket. The new sci-fi RPG's latest footage, below, certainly leans into them. Read more
Hollow Knight: Silksong devs Team Cherry have put out what they're aiming to be the "last significant update" prior to the Metroidvania's first major expansion, Sea of Sorrow, arriving at some point this year. As with a fair few of Skong's post-launch patches, it's largely focused on translations. Read more
You have until the end of March to download it, and until June 15 to play it in VR.
"Just explain to me how it is that you've decided, 'No, no GTA 6, not interested?'"
Crusader Kings 2, eat your heart out.
Is it all about Intel's new performance BOT?
Die Anker Powerbank vereint hohe KapazitÀt mit einem formschönen Design. Ob sie mehr kann als nur gut aussehen, sehen wir uns jetzt an.
Netflix, Prime Videos, Disney+ und wie sie alle heiĂen, sind fĂŒr mich ihr Geld nicht wert. Die MonatsgebĂŒhren sind viel zu hoch und die QualitĂ€t der Filme und Serien nimmt auch stetig ab.
I was five minutes into the excavation of my very first, procedurally generated Lucid Blocks map when I struck Dogblock, Catblock and S'more, in that order. I didn't excavate them, actually. I conjured them by feeding gobbets of occult, dreamlike material into the "Apotheosis" magic circle that is possibly this sort-of-survival game's crafting screen, and possibly a gateway to some astral sphere. Read more
The Resident Evil Requiem speedrun boards are now open, and runners are making light work of even the most unforgiving difficulty on offer.
CEO Rebekah Saltsman is tired of seeing AI pitches for AI games and she'd rather see developers pitch a publisher like Finji with "programmer art" than generative AI.
Alan Wake makers (Wakers?) Remedy have delivered FBC: Firebreak's final major update, having previously elected to wind down development of the struggling Control-themed shooter. This swansong for the game delivers some new maps inspired by the original Control, and a Friend’s Pass that lets you invite a mate to play with you via a free version of Firebreak. Handy for keeping sessions decently stocked, since Remedy have made sure the shooter'll remain "playable for years to come". Read m
Brendan Greene is back to modding, but now it's his own game.
Burdened with glorious knowledge.
Last August, I wrote about a Baldur's Gate 3 modder who had recreated Candlekeep, the library-fortress which serves as the starting point of the original Baldur's Gate. Well, modder 786r786 is back with a full team and they're remaking the entirety of Baldur's Gate 1 as a custom BG3 campaign. Read more
The Sims 4's original AI programmer always wanted to give sims the ability to plan their actions but it never stuck.
By the time Campo Santo were reaching the end of Firewatch's development, Chris Remo was itching to start over. "I remember feeling, 'God, if we made this exact same game again now, we could take these ideas so much further'." After Firewatch's release, Remo began giving talks about what Campo Santo were trying to do: making a game that focused not on interactivity, but reactivity. "I was hoping this model would catch on and be pushed forward and done in a more ambitious way than we did," Remo
The intricate US-China GPU export dance continues.