PC News
How to get to Florindale in Crimson Desert
Get past the Pororin Patrol without being sleep darted.
Crimson Desert guide: Tips, puzzle solutions, bosses, and confusing UI explained
Your one-stop shop to wrap your head around the confusing continent of Pywel.
Crimson Desert can perform well on PC, but youâll need to win its crash lottery first
The words "consensus" and "RPS treehouse" are normally alien to one another, as is apparent from all the blood splatter on every new RPS 100. Yet among those of us who’ve been playing open world everything-'em-up Crimson Desert, an agreement has formed that its vastness – its 150-odd gigabytes of ideas, mechanics, and sheer maximalist fantasy – can too easily feel unwieldy. To a degree, the same is true of its PC performance. It’s not bad, and often balances its gleaming
How to complete Bruna's Request in Crimson Desert
Locate the saddler to find out about the new tack.
How to complete Gate to the Other World in Crimson Desert
Help with Octavius's experiment at Scholastone.
Marathon's Cryo Archive drops tomorrow and it sounds like almost every aspect of it will be a pain in the shell
Well, you all did it, Cryo Archive has been unlocked in Marathon. Bungie detailed the new mode in a blog post earlier today, where it shared an important thing to keep in mind with the new map: it's only available to attempt on weekends. Aye, you'll need to forgo any social plans you have out in the real world to tackle this one. Read more
Do yourself a favour in Crimson Desert and play the game with a controller
It's the lesser of two evils.
CD Projekt's mysterious Hadar is 'progressing dynamically,' which means we're at least one step closer to finding out what it is
No word on the Witcher 3 expansion we've all been hoping for, but we did get some interesting news out of today's CD Projekt earnings report.
'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped
My body is ready, but my CPU might not be.
Marathon community crushes Cryo Archive puzzle, unlocks release date, and learns the map is only playable on weekends
That's a Compiler, alright.
World of Warcraft players go back to work on a year-old mystery after one of them accidentally unlocks the 10th orb in a puzzle hidden in the new Midnight expansion
Players suspected their job wasn't finished and now they finally know there's more to find.
Get up to $129 off my favorite gaming desk in Secretlab's Spring Sale
The Secretlab Spring Sale is here, saving you up to $129 off the best sit-to-stand gaming desk around, and up to $100 off our favorite gaming chair right now.
Capcom proudly announces 2025 was its 12th straight year of growth, and it has PC to thank for it
"We will work to gain a deeper understanding of the characteristics and trends of the PC market and PC users."
Tomb Raider is fine, Crystal Dynamics says, as it lays off employees for the fourth time in the past 12 months
It's fine, they're fine, everything's fine. This is fine.
Is Reacher's Alan Ritchson a Kojima nerd? 'The Dream' he says next to a picture of him as Solid Snake, adding: 'La Li Lu Le Lo'
The extremely large action man might be an extremely large Kojima fan.
Vampire Crawlers, the 'Turbo Wildcard' Vampire Survivors spinoff, is coming in April
The demo is still available on Steam, too, so you can give it a try before the time comes to buy.
Colossal Order's biggest mistake working on Cities: Skylines 2? Banking on not-quite-ready Unity features
Is it fair to say Cities: Skylines 2's development has been incredibly messy? I'd say it's fair, after all, the game has completely shifted developers in the past few months, that doesn't sound like smooth sailing to me. In the nearly three years since it was released, the city builder still has plenty of issues to deal with, perhaps a symptom of a more industry wide problem. But in a recent interview, Mariina Hallikainen, CEO of the game's now former developer Colossal Order, has spoken about
"We're not perfectly replicating the real world, that would be crazy": The invisible design behind Firewatch's pine cones and picture frames
It's easy to look at a walking simulator like Firewatch and only see what's been stripped out. After all, it's a genre that got its start when developers took the shooting out of first-person shooters. However, look a little closer and you will see how much design can go into the simplest interactions. In the lookout cabin you call home in Firewatch there is a desk. On one side of that desk you will find a pine cone and on the opposite side you will find a picture frame. Hover your cursor over
Shenmue 3 Enhanced is a shinier version of Yu Suzuki's opus with a new camera option that harkens back to the original
Shenmue is a game that will just always be there, I can't quite imagine a world without it. Just hanging around in the background, waiting for you patiently, maybe even coming into the foreground to say hello again because it missed you. That time of saying hello appears to be rearing its beautiful head again, as Ys Net (and of course the one and only Yu Suzuki himself) have announced a new, shinier edition of Shenmue 3 is on the way. Read more
Counter-Strike 2 introduces the game's biggest shake-up in years: Now when reloading, you lose all the mag's remaining ammo
"As a chronic reloader I'm terrified."
Marathon's competitive mode is so complicated that Bungie made a literal maths test to figure it out, and it actually helps
Get your practice in now.