PC News

Arcade roguelike KAZ will probably break my arrows keys, and yet here I am wanting to play another round
PC

Arcade roguelike KAZ will probably break my arrows keys, and yet here I am wanting to play another round

The less buttons I have to press a game, the better. I am not doing a bit here, no japes to be found, a refined, paired down control scheme is like a cherub's smile to me. KAZ, then, is arguably almost the perfect game, perhaps three buttons away from such a status, as it only requires four of them. Those will be the up, down, left, and right arrows keys (or the WASD keys, depending on your hand preference (and okay you do also need to press enter occasionally, I'm getting away from myself her

Casualties: Unknown is Noita for furries, and oh so deliciously miserable
PC

Casualties: Unknown is Noita for furries, and oh so deliciously miserable

"This game contains depictions of violence, self harm, and general misery," opens Casualties: Unknown, a short but still considerate content warning for the survival game ahead. Boy howdy is that last one accurate! We'll get back to that, first, how about some setup. Read more

Take a flight to the uncanny valley with Aion 2, the MMO all about verticality that's going global this year
PC

Take a flight to the uncanny valley with Aion 2, the MMO all about verticality that's going global this year

The concept of an MMO getting a sequel is always a strange one to me, but nonetheless Aion 2 is here. Or at least it will be, sometime this year, as NCSoft have confirmed that "the only MMORPG built around a world where the sky is the battlefield" (perhaps an odd place to plant your flag) is getting a global release on PC later this year. Read more

"Mythology, by its nature, is told and retold": Hades 2 dev on changing its controversial ending
PC

"Mythology, by its nature, is told and retold": Hades 2 dev on changing its controversial ending

Last year, Hades 2 left early access, and Mark liked it! He did note, however, that its ending was potentially going to end up polarising, and with the accuracy of The Fates, this came to pass: Supergiant changed the game's true ending a month after its 1.0 launch because enough people didn't like it. This didn't land with universal praise either, for a myriad of reasons, but it stuck, and in a recent interview, the developer's creative director Greg Kasavin shared his thoughts regarding the p

Endless Legend 2's answer to the common 4X problem of "goldfish" AI is a cunning system of badges, from Pleasant to Bully
PC

Endless Legend 2's answer to the common 4X problem of "goldfish" AI is a cunning system of badges, from Pleasant to Bully

The least involving part of any 4X strategy is very often diplomacy with AI civilizations. Even Endless Legend 2, a game with a faction of coral people who can make other people like them by infesting their territory with spores, does settle into a formula. You make friends with other leaders forever or you define them as enemies and obliterate them. Maybe you grease the wheels by offering some minor nation a palmful of glowy rocks in return for passage through their lands. Developers Amplitud