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You can hug the Super Earth grunts in Helldivers 2's Devoid of Liberty update, which revamps NPC troops and adds new Illuminate enemies
PC

You can hug the Super Earth grunts in Helldivers 2's Devoid of Liberty update, which revamps NPC troops and adds new Illuminate enemies

The secret of the floating bear is revealed: Helldivers 2 is gearing up for an assault on the Void, that icky hellmouth gobbling up a chunk of Illuminate-controlled space. The co-op shooter’s big new update, Devoid of Liberty, sees the intergalactic nasties throwing out two new mutant enemies to fight on the field, while your bosses on Super Earth deploy better equipped, better trained, generally less all-round useless infantry troops to help you out. Read more

Saber admit Rideshare "Stimulator" features generative AI writing, but deny they replaced taxi game's lead writer with ChatGPT
PC

Saber admit Rideshare "Stimulator" features generative AI writing, but deny they replaced taxi game's lead writer with ChatGPT

When Saber revealed Rideshare "Stimulator", Oisin was guardedly interested in the unofficial Uber simulator. You play a taxi operator picking up and dropping passengers around town while listening to their stimulating conversation. You thought the name referred to a different kind of stimulation? Get your head out of the gutter. Though, maybe not too far out of the gutter. After all, since its reveal, Rideshare's gained more attention for its odd swipes at Gearbox Software CEO Randy Pitchford a

All Haul The King is a co-op comedy corpse-dragging simulator from the makers of Eclipsium, one of 2025's best horror games
PC

All Haul The King is a co-op comedy corpse-dragging simulator from the makers of Eclipsium, one of 2025's best horror games

"That game with the massive dead body was created using generative AI!" roared the masses. "Oh shucks," said I, "Don't worry, I'll soon find another massive dead body game to write about." Reader, never let it be said that I am not as good as my word. In All Haul The King, players team up to drag the huge, elastic carcass of a goblin sovereign from one end of the world to the other. Your goal is to get him onto the Throne of Resurrection. This might go easier if you transform him into an anvil

Spaceship bullet heaven Seven Suns of Orion has what Vampire Survivors lacks: semi-Newtonian physics and railguns
PC

Spaceship bullet heaven Seven Suns of Orion has what Vampire Survivors lacks: semi-Newtonian physics and railguns

I don't truly want to say a bad word about Vampire Survivors. I've adored the many hours I've spent in its endearingly slapdash dungeons. It's also responsible for spawning a thousand imitators, many of which I have also poured hours of my life into playing. But, for all of its joys and successes, I can't defend its lack of railguns. I don't know what Poncle were thinking when they let you loose on a world filled with monsters and ghouls and didn't arm you with an electromagnetic gun that launc

As Peak gets its final big update, developers Landfall and Aggro Crab explain why it isn't a "forever game"
PC

As Peak gets its final big update, developers Landfall and Aggro Crab explain why it isn't a "forever game"

We have reached peak Peak. By that I mean, the final major update that was teased last week, The Final Ascent, is here and ready for you to try out. The big thing here is the two new variant biomes, Gloom and The Citadel. Gloom, unsurprisingly, is an incredibly foggy area filled with massive trees, mysterious bells and ominous spikes, whereas The Citadel is mostly just that; a castle-like structure with swinging spiky balls, secret arrow traps and those floors where a bunch of spears shoot upw

"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work
PC

"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work

Broadly speaking, it's fine for something to exist as a niche. Whatever form of media a thing might be, to fulfil a niche is to meet the expectations of at least a handful of people with a particular taste that many others don't, and I think that's a delightful thing to do. In video games, immersive sims might not be the most niche genre in the world, but they've historically not done gangbusters sales wise, meaning that triple-A takes don't quite make their money back. If you ask Randy Smith