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Der Sargnagel fĂźr AAA-Gaming
PC

Der Sargnagel fĂźr AAA-Gaming

Die Hardware-Preise schießen durch die Decke. Das belastet nicht nur unsere Geldbeutel, sondern die gesamte AAA-Industrie. Denn während sich Hardware-Hersteller erfolgreich auf eine Luxusnische konzentrieren können, steckt das AAA-Gaming als Konzept zunehmend in der Sackgasse. Das ist die Videoversion des GameStar Podcasts. - Alle Folgen des GameStar Podcasts - GameStar Podcast bei Apple Podcasts - GameStar Podcast bei Spotify - GameStar Podcast bei Podc

Deliver packages in foresty mountains and avoid thieving boars in the Death Stranding-adjacent and quite calm-looking Pinetrail
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Deliver packages in foresty mountains and avoid thieving boars in the Death Stranding-adjacent and quite calm-looking Pinetrail

I can take or leave a majority of Death Stranding's story (BB forever, though), but I gotta give it to Kojima: delivering stuff is fun. There's a genuine complexity to the process of deciding what to pack and how you pack it, making the simple act of delivering something like a pizza legitimately challenging. So I'm quite tickled by the look of Pinetrail, a much less apocalyptic delivery game where you drive a tiny three-wheel rickshaw truck transporting packages across luscious forests and mo

Laser Guy is a twin-stick "anti-shooter" about a stressed out game developer who can't stop shooting laser beams from his eye
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Laser Guy is a twin-stick "anti-shooter" about a stressed out game developer who can't stop shooting laser beams from his eye

Do I need to explain how Cyclops from the X-Men's powers work? I'm going to anyway just in case. He shoots beams from his eyes! More or less, I think it's technically energy from a punch dimension? I'm not an X-Men nerd though, so correct me in the comments. Main point is, he can never stop shooting those beams, which is why he has to always be wearing glasses at the very least. Which, as it turns out, makes for a fun video game concept, as it's now been manifested in the form of Laser Guy, a

The ESRB wouldn't let Valve release the cinematic trailer for Left 4 Dead 2, so what did they do? They "leaked" it, obviously
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The ESRB wouldn't let Valve release the cinematic trailer for Left 4 Dead 2, so what did they do? They "leaked" it, obviously

My only experience of Left 4 Dead 2 is a handful of sessions in my youth where a friend handed me a controller (me, a person whose shooter experience extended to Ratchet and Clank at the time), told me nothing, and let the chaos unfold. I did not do a good job. But it left a lasting impression! Though perhaps that impression would have changed had I seen its cinematic trailer as soon as Valve had wanted to release it. The problem was, the Entertainment Software Ratings Board weren't so hot on

Double Fine's first game post-Xbox split is a goofy bus driving sim all about slapping passengers who don't follow the rules and doing a good job
PC

Double Fine's first game post-Xbox split is a goofy bus driving sim all about slapping passengers who don't follow the rules and doing a good job

It's been a couple of months since Double Fine parted ways from Xbox, and they've been busy getting to work since that split. There's that game jam Kickstarter they recently launched that has Brutal Legend 2 as a stretch goal (just ignore the fact that stretch goal is $100 million). And now, the once again indie studio has announced their first game post-Xbox: Thank You Bus Driver, a very silly job sim where you drive passengers to their destinations, and slap them if they break the rules. Re

Mortal Shell 2's latest update adds in an experimental new mode that adjusts the challenge based on how much you do or don't die
PC

Mortal Shell 2's latest update adds in an experimental new mode that adjusts the challenge based on how much you do or don't die

Another week, another Mortal Shell 2 update! The first proper one arrived a week ago, and smoothed down some of the game's rough edges to make for a (slightly) more generous experience. This next update brings with it a bevy of changes, but most notably is an experimental adaptive difficulty mode that changes depending how well you're doing. Read more