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After months of leaks and building expectations, Assassin's Creed Black Flag Resynced is a surprisingly clumsy remake, with bugs and parkour missteps marring my three-hour preview
PC

After months of leaks and building expectations, Assassin's Creed Black Flag Resynced is a surprisingly clumsy remake, with bugs and parkour missteps marring my three-hour preview

Remakes are very much in vogue these days, providing developers the opportunity to return to an old favourite and enhance, expand, and correct the wrongs of the past. Some of the best, such as Mafia: Definitive Edition, redraw the edges of an old story, elevating and embellishing what was there in ways that seem so natural you can forget where the original began and the remake ends. With Assassin's Creed Black Flag Resynced, Ubisoft are attempting the same for their much beloved open world pira

Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe"
PC

Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe"

Finally, a game developer who agrees with my fervently held view that new technology makes everything worse. Celebrated designer Clint Hocking – him wot worked on Far Cry 2, Splinter Cell: Chaos Theory, Watch Dogs Legion, and the forthcoming Assassin's Creed Codename Hexe – has publicly opined that realistic modern lighting has made life trickier for stealth game creators, because realistic lighting conditions are harder to lurk in. Now you tell me! “I actually think one of

Dragon Age: Inquisition's lead narrative designer is making an adventure game world "where the ordinary starts to feel like it is hiding something"
PC

Dragon Age: Inquisition's lead narrative designer is making an adventure game world "where the ordinary starts to feel like it is hiding something"

Efforts to start a blaze by huffing on the embers of BioWare's legacy continue with the announcement of Studio Reset - a new Canadian independent whose members include veterans of Mass Effect, Dragon Age, and Anthem. The key personalities are Kaelin Lavallée, lead narrative designer on Dragon Age: Inquisition (*smiles, nods) and Mass Effect Andromeda (*frowns), who has also served as a designer in different capacities on The Long Dark. Kris Schoneberg, meanwhile, is Anthem's former crea

Stop Killing Games petition on game server switch offs will get a reply "before the summer", European Commission promise during latest debate
PC

Stop Killing Games petition on game server switch offs will get a reply "before the summer", European Commission promise during latest debate

Following a public hearing at the European Parliament in Brussels last month, European politicians have debated the Stop Killing Games campaign's petition to put more consumer protections around online game server shutdowns into law again today, May 21st. This latest debate took place during plenary session of the Eurpean Parliament in the French city of Strasbourg. As is the norm, lots of different politicians took turns putting forth different views on the issue and what kind of action might

Squabble over Disco Elysium's legacy continues as Hopetown studio recruit another ex-ZA/UM dev while dropping a new trailer on Zero Parades' release day
PC

Squabble over Disco Elysium's legacy continues as Hopetown studio recruit another ex-ZA/UM dev while dropping a new trailer on Zero Parades' release day

Today, May 21st, marks the release of ZA/UM's Zero Parades, the studio's Disco Elysium follow-up arriving following years of drama and turmoil surrounding the original game and the people who made it. So, naturally, one of numerous Disco-like games which have sprung up over the past few years has chosen that day to put out a new trailer, while also shouting about having recruited another former Disco Elysium developer. Read more