Zelda: Tears of the Kingdom dev discusses how one of the bosses was made
In a post on Nintendo’s recruitment website, notable insight was shared into the making of a boss for The Legend of Zelda: Tears of the Kingdom. Designer Takuma Tokita published the piece. Tokita spoke about the importance of enemy design as that impacts gameplay. In making these creatures, a key focus for the developer is “visually conveying how to best... The post Zelda: Tears of the Kingdom dev discusses how one of the bosses was made appeared first on Nintendo Everything.